Academic Engagement | Publications | [1] Su, W. T., Lee, Z. W. Y., He, X. M., & Chan, T. K. H. (2025), Switching to cloud gaming: A push-pull-mooring perspective. Journal of Business Research, 189, 115126. [2] Su, W. T., Lee, Z. W. Y., He, X. M., & Chan, T. K. H. (2024), Service quality in cloud gaming: instrument development and validation. Internet Research, 34(6), 2202-2231. [3] Su, W. T., Lee, Z. W. Y., Wei, G. G. Z., & Yan, M. X. L. (2024). Understanding gamers’ switching intention from traditional means of gaming to cloud gaming: An empirical investigation. In Proceedings of the 2024 Pacific Asia Conference on Information Systems, Ho Chi Minh City, Vietnam. (conference paper) [4] Su, W. T., Lee, Z. W. Y., & Wei, G. G. Z. (2022). Service Quality in Cloud Gaming: Instrument Development and Validation. In Proceedings of the 2022 Pacific Asia Conference on Information Systems, Taipei-Sydney, Virtual. (conference paper) |
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